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The studio

About Highvale Studios

A small Australian studio making its first original game, and writing up what it learns.

Lantern Point diorama, wireframe
Our own Blender render: Lantern Point diorama, wireframe.

Who we are

A small Australian studio in pre-production on its first game, Lantern Point (working title). Lantern Point is our first game.

How we work

  • Blender for every asset. The models and renders on this site are our own Blender files, labelled as renders.
  • AI where it genuinely helps. Concept art made with AI tools is labelled "AI-assisted concept art" every time. Our AI 3D tools guide says what each tool does and what you may do with its files.
  • Small and in the open. The journal records what we try, including what does not work.

The journal

The journal answers the questions people in Australia ask about making games: design documents, core loops, engines, Blender, classification and the Digital Games Tax Offset. Facts are sourced and dated on each page. The publication uses AI-assisted drafting and source review. Platform guides describe published documentation; event schedules do not imply that the studio attended, exhibited or shipped a game.

Ideas from the community

Some journal posts break down game ideas people have posted publicly. Each one credits and links the person who posted it; the breakdown is ours.

Disclaimer

Highvale Studios started fresh in 2026; any earlier business at this address is unrelated to it.